<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Object Oriented Game Approach Part 1: Objects</title>
	<atom:link href="http://www.skill-guru.com/blog/2010/01/27/the-object-oriented-game-approach-part-1-objects/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.skill-guru.com/blog/2010/01/27/the-object-oriented-game-approach-part-1-objects/</link>
	<description>Find free mock and practice test, create and sell tests</description>
	<lastBuildDate>Fri, 03 Feb 2012 01:03:00 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
		<item>
		<title>By: fdelriog</title>
		<link>http://www.skill-guru.com/blog/2010/01/27/the-object-oriented-game-approach-part-1-objects/comment-page-1/#comment-9666</link>
		<dc:creator>fdelriog</dc:creator>
		<pubDate>Fri, 04 Feb 2011 20:04:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.skill-guru.com/blog/?p=1624#comment-9666</guid>
		<description>Very good tutorial! i&#039;ve been looking for something like this in terms of OOP game programming, something that teach you how to &quot;think&quot; which questions to ask yourself in order to design de code. in the following articles, could you add some pseudo code examples for a game and explaining which are&quot;the questions&quot; (not the code) that you ask yourself in order to determine a class variables, functions, etc?

Thanks a lot!</description>
		<content:encoded><![CDATA[<p>Very good tutorial! i&#8217;ve been looking for something like this in terms of OOP game programming, something that teach you how to &#8220;think&#8221; which questions to ask yourself in order to design de code. in the following articles, could you add some pseudo code examples for a game and explaining which are&#8221;the questions&#8221; (not the code) that you ask yourself in order to determine a class variables, functions, etc?</p>
<p>Thanks a lot!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: iPhone Game development, Object C Primer &#124; Skill-Guru</title>
		<link>http://www.skill-guru.com/blog/2010/01/27/the-object-oriented-game-approach-part-1-objects/comment-page-1/#comment-1301</link>
		<dc:creator>iPhone Game development, Object C Primer &#124; Skill-Guru</dc:creator>
		<pubDate>Sat, 06 Feb 2010 16:20:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.skill-guru.com/blog/?p=1624#comment-1301</guid>
		<description>[...] a comment Go to comments          Easy AdSense by UnrealIn the past articles, I&#8217;ve discussed OOP(Object Oriented Programming) and Game Programming.Be sure to at have a grasp of the basics before diving to this next [...]</description>
		<content:encoded><![CDATA[<p>[...] a comment Go to comments          Easy AdSense by UnrealIn the past articles, I&#8217;ve discussed OOP(Object Oriented Programming) and Game Programming.Be sure to at have a grasp of the basics before diving to this next [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Game Programming ,the Object Oriented way Part 1 &#124; Skill-Guru &#124; Drakz Free Online Service</title>
		<link>http://www.skill-guru.com/blog/2010/01/27/the-object-oriented-game-approach-part-1-objects/comment-page-1/#comment-1266</link>
		<dc:creator>Game Programming ,the Object Oriented way Part 1 &#124; Skill-Guru &#124; Drakz Free Online Service</dc:creator>
		<pubDate>Thu, 28 Jan 2010 06:54:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.skill-guru.com/blog/?p=1624#comment-1266</guid>
		<description>[...] the article here: Game Programming ,the Object Oriented way Part 1 &#124; Skill-Guru   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] the article here: Game Programming ,the Object Oriented way Part 1 | Skill-Guru   Share and [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Game Programming ,the Object Oriented way Part 1 &#124; Skill-Guru &#124; Drakz Free Online Service</title>
		<link>http://www.skill-guru.com/blog/2010/01/27/the-object-oriented-game-approach-part-1-objects/comment-page-1/#comment-1264</link>
		<dc:creator>Game Programming ,the Object Oriented way Part 1 &#124; Skill-Guru &#124; Drakz Free Online Service</dc:creator>
		<pubDate>Wed, 27 Jan 2010 23:02:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.skill-guru.com/blog/?p=1624#comment-1264</guid>
		<description>[...] original here: Game Programming ,the Object Oriented way Part 1 &#124; Skill-Guru   Share and [...]</description>
		<content:encoded><![CDATA[<p>[...] original here: Game Programming ,the Object Oriented way Part 1 | Skill-Guru   Share and [...]</p>
]]></content:encoded>
	</item>
</channel>
</rss>

